As mentioned in the previous post or my Rugby League Arcade Development Diary, my new project for 2015 is a rugby league game, it will be a 2D arcade game in the style of the classic Sensible Soccer games. I’ve decided to develop the game by going through the processes of a game of Rugby […]
The Monkey X language isn’t well known, but I love it. It makes programming great fun. The code always looks clean and easy to read. Monkey comes from the Blitz line of products (BlitzMax, Blitz3D, BlitzBasic) so is great for people new to programming and making game, but the best news is that Monkey X […]
I’ve been making some small but good steps with my top down racing game. The computer car movement is much better, and now I’m starting to think about and set the code-up ready to implement things, such as overtaking and crashes. The computer cars currently detect if there are any other cars nearby, and the […]
I’m updating my website for what is probably the fourth time. I’ve started to use WordPress as I’ve started to learn how it works through my work. For anyone who is new: Sionco is the name of an independent computer games developement company run by one man, Siôn. Sionco aims to develop and provide both […]
I’m still alive.Currently considering whether to continue the racing game in 3D with monkey or change to Unity3D (which I’ve been looking at today) or to go 2D and overhead with the racing.
Seems like I get most work done on Tuesdays and Thursdays, as the last 5 entries have been on the nights of these days, interesting to know! I’m still working away on my arcade racing game. I call it a 3D arcade touring car racing game. Im thinking of two possible names for it using […]
After considering a few names, such as Space Falcon, I’ve decided to call my game Seren Nova 3D (Seren being Star in Welsh). In the development news, I’ve been working on the enemies and managed to get them to face and and shoot at the player.
I been working with the control system and thanks to some nice helpers at the Blitz3D forum learning about movement and control in 3D games, as well as some theory about the targeting system in Star Fox (aka Lylat Wars in the UK). Now, thanks to this great help with working out the movement and […]
I’m back working on my ‘on rails’ space shooter game. If I do finish this game, levels will either be in space or above the ground on planets. One question to do with levels that I’ve been thinking about are whether to have fixed pre-designed levels or randomly created ones. The planet levels will be […]