The start of an adventure in HaxeFlixel Game Development!
After a busy summer working, I’m back to programming,
However, I’ve changed my programming language after getting frustrated with Monkey X and also what looks like a bleak future for it.
I’ve always been fascinated by Haxe, as it feels like a really nice language to programme in, it’s open-source (so free) and is cross-compatible.
To learn Haxe and HaxeFlixel, I’ve decided to restart my unfinished UFO game from the beginning!
My current feelings for using HaxeFlixel are really promising, because it just makes everything seem so easy to programme and put everything together, such as graphics, sounds and input.
One area that I really like is the multiplatform cross-compatibility of OpenFl, which as well as supporting the following plaftorms, such as Android, Linux, Windows, Mac, they are in the process of porting it to video game consoles, such as the Wii U!
I’ll keep you updated with my HaxeFlixel game development progress and how my first game using the framework and the Haxe language works out.