If you browse through my blog, I’ve started and not finished many games, this has been for a variety of reasons. But, whereas I used to get very demotivated and leave game programming for a few months, now I see all of my games as part of the learning process, so I’ve decided to write a few blog articles about why the games failed and what I learnt.
In a series that I call ‘Learning from your failed games’, the first part is about one of the games that I really wanted to make, a rugby league management game, in the style of Football Manager or Championship Manager. I actually restarted this project several times.
in 2008, I tried to create a rugby league management game using Game Maker. I was really enthusiastic about it, I started by creating a nice little menu system that I was proud of, and input a lot of player and team data as well as creating random stats for some of the Super League teams. Then I came to the part of creating the match engine which would simulate a real life match. I did a basic plan on paper, and although I did manage to get something working (as shown in the screenshot), turning that into reality was too much for my first big project.
After this project, my blog went through one of it’s silent periods of a few months as the game had destroyed any motivation I had. When I did return to game development and created something small in 2012, it was a Hangman game for English learners for Android mobile phones, I managed to finish it in a week and felt greatly satisfied, this lead on to my most creative period.
I hope that this has proved interesting and part 2 of ‘Learning from your failed games’ should be ready soon!