I’ve finally added kicking in Rugby League Arcade for both the kick-off and in-game kicks. When you press the kick button, an arrow appears below the player, from which you can direct the kick and also a power button at the top appears and increases as you hold down the kick button, the more it […]
Since the last update, I’ve spend quite a few days, playing the game and working through and fixing little issues, I’ve made a list of some of the fixes at the bottom of this post. However, the big news is that I’ve started working on some of the individual positions of the players and […]
Two big updates for Rugby League Arcade today. Firstly, when the ball goes out of play over the touchline, the game is restarted with a scrum. I’ve also implemented some of the rules, such as, if a player runs out of touch or passes out of touch the scrum is started infield adjacently to where […]
This is a Rugby League Arcade update, so, what is in the game? This post is to let you know where I am with the game, so currently the following has been programmed and works: Kick-off is in the game (although it’s random at the moment, I aim to include targeting both for the player […]
Up until this moment I was using an graphic that I found on Google Images search for the pitch in Rugby League Arcade, but I’ve decided to create a new one. As you can see, I’ve added two different shades of grass (it’s pretty basic at the moment), and I’ve also added the Rugby League […]
I’ve tried to resist posting about the Rugby League Arcade development status until now, because, I wanted to get to a point where I felt that I could finish and the basics of the game (running, passing and tackling) were working. I feel that I’ve got to that point in the development of Rugby League […]
Yes… Rugby League Arcade is back in development… …and a little more 3D!