I’ve decided to focus on new projects.
It is time to restart Sionco!
I first created a little 2D demo for a rugby league game two years ago. I then started working on a 3D version about a year ago, before becoming fed-up with always battling against the physics engine and restarting the project 4 months ago. This has made me ask myself the following question:
Ever since I restarted the game in October, my motivation disappeared and I’ve only worked on it a couple of mornings each month. As I wrote in a post in April 2016, creating a sports game as an independent games developer working on their own, is difficult! And boy! Wasn’t I correct?!
The constant need to fix little problems, add to, change, remove bits of the code for the AI can really demotivate you.
I also, took a break this January, and used it to actually finish something. I released 4 mobile games and did a major overall of another one.
If you want to check my January mobile games out, they are:
Rugby League Runners: A little rugby league based mobile game.
Rugby Union Runners: A little rugby league based mobile game.
Zombie Rush: A little 2D zombie shoot-em-up for Android.
Netball Shots: A 3D netball shooting game for Android.
Train of Lost Souls: A game I made with my mother.
After finishing these little projects, I’m feeling more motivated to finish this game, even if it takes me another year and still has little bugs! To be honest the actual core game seems quite fun to play.
Anyway, here is a list of almost everything I’ve done since the last update:
After announcing the release of Rugby League Runners yesterday, I’ve created another version of this mobile rugby game, called Rugby Union Runners.
In Rugby Union runners you can choose from many international rugby sides to try and get a high-score!
This rugby game is easy game to pick-up, but difficult to master.
Try and run as many meters as possible without being tackled too many times and losing too much energy or losing the ball. The longer you play and run the more difficult it gets. As the number of meters that you’ve run increases so does the difficulty. The opposition start to come at you quicker and in more complex formations.
The opposition team constantly comes towards your players to try and get the ball and with over 22 possible different formations appearing at random depending on the difficulty, every game you play will be a different experience!
Again, you can download Rugby Union Runners for free on the Google Play Store
I’ve released a 2D rugby league mobile game for Android devices, called Rugby League Runners.
The game is an easy to play arcade game based on rugby league where you control 5 players with the ball and have to try to run as many meters as possible past the opposition.
The opposition come in random formations (up to 22 different ones programmed in) and as your meter counter goes up so does the difficulty and speed of the opposition.
To get past the opposition you can either swipe left or right on the screen to pass to a team mate, or swipe forwards to try and kick the ball over the heads of the opposition.
Rugby League Runners includes 28 teams from Europe, Australia and New Zealand and was made in the Godot Engine
I think Rugby League Runners is a fun little rugby league mobile game to play.
Rugby League Runners is available to download for free on the Google Play Store here.
I was thinking of a small project to do when I have 5 minutes spare every so often and also to get me back into the groove of development and I decided to revisit and redo on of my previous games.
Zombie Rush is a game that is still getting a few downloads, but I was never really 100% happy with it, so I decided to redo it completely.
I’ve managed to start from scratch and improve the game using my favourite tool the Godot Engine.
There are a number of improvements to the new version of Zombie Rush, including, making everything a bit more clearer, 6 new levels as well as the classic survival mode.
Also, guns are dropped in crates from above for you to pick up.
I’ve also added high scores for both normal and survival mode.
Zombie Rush can be downloaded for free on the Google Play store here:
This last week I’ve been working on a little casual game for mobiles and tablets called Train of Lost Souls. However, this is the first game that I haven’t made alone. I actually made it with my mother. It was her idea for a game and it is actually a game made out of paper!
Yes, all the graphics were created my my mother and myself by cutting out shapes from paper then scanning them in.
The game is about a special train called the Train of Lost Souls, which carries souls around the world until they escape. Once they escape the train you have to swipe them to a specific destination depending on the colour of the soul (represented as hearts).
Golden souls go to the angel, red souls go to the devil, and if they are another colour, it means that the soul isn’t ready, so they need to be swiped back into the train through it’s soul recycling carriage.
If you don’t swipe a soul to the right destination and it escapes it becomes a wandering ghost that will occasionally come back to the train and try and take more souls with it.
There are 5 levels to play, each in a uniquely different place.
I’m quite impressed how I’ve finally made a game made out of paper and it looks quite good and colourful. This is my second game made using the Godot Engine, which has been a pleasure to use.
The game can be downloaded for free for Android mobile phones and tablets from the Google Play store here.
Copyright © 2017 Sionco
Made using the Godot Engine
I’ve updated my netball mobile game, Netball Shots.
A few features have been updated in this game for Android. Firstly, and most importantly, it is now easier to shoot the ball and score goals.
Before, one review mentioned that it was too difficult to shoot from one of the positions futher away from the net.
Also, after watching someone try and play my netball mobile game for the first time, I noticed that they had some trouble working out how to shoot properly. So, the first time you play the game, an arrow appears at the side showing you which way you have to swipe to shoot the ball.
Thirdly, I have changed the camera angle slightly and now the camera is a little closer to the action, as seeing Netball Shots on someone else’s phone, made me realise that it looked tiny.
Finally, I’ve added achievements to the game. When you first play my netball mobile game, you’ll notice that a lot of the 16 countries in the game are locked, and that you can only play with 4 of them. To unlock them you have to do certain things, such as score a certain amount of goals in each game mode. To see what you have to do to unlock each team, just press the lock icon above the nation’s flag and some text will appear at the bottom of the screen telling you what you have to do.
You can download Netball Shots for free for Android on Google Play:
It’s been good to improve Netball Shots, and I feel that these updates have made it a much better game and a casual mobile game that you can come back to.
I’m also considering whether to add some improvements, such as multiplayer or whether to create version 2 of my Netball mobile game, called surprisingly, Netball Shots 2. If you have any suggestions for improvements, please contact me by writing a comment below.
Many Thanks and have a Happy New Year!
I haven’t had a lot of time to work on this game in the last few months because of work and life commitments. Usually, I’ve only had about 4 afternoons a month. But, Rugby League Arcade is not dead.
I will have a lot more time to work on it over the next 3 months.
As mentioned at the end of October, I restarted the actual project without using a physics engine for the players. The game is now at more or less the same standard as the previous effort that contained physics.
I’ve also added some new things, and have started to improve others such as the defence and AI.
Thanks for your support.
The time between blog posts and updates get longer, usually the sign that a project is dying. Eventually, there are no updates. The project is dead.
Well, fortunately, this isn’t the case, Rugby League Arcade is alive.
While, in the last two months my motivation for Rugby League Arcade did hit an all time low (despite my favourite team Wigan, winning the Super League) and work did come to a halt, the project is not dead!
One of the factors that demotivated me and gave me the feeling that I might never be able to finish this game on my own was the fact that I felt that I was always trying to deal with side-effects from the physics engine, getting players to avoid each other, which never worked or looked perfect and players bumping into each other and looking ridiculous. I had a long think about it and realized that having a physics engine doesn’t really add anything to the game, there’s no reason for it in such a small game.
So, I’ve decided to start from scratch without the physics. Luckily, a lot of my original code is physics independent, such as telling players where to go at certain moments, so I spent 3 afternoons this last week restarting the development of the game, re-adding section by section of the code. The game is currently at the basic gameplay stage, with AI and player controlled passing, tackling and kicking implemented.
It’ll take me a few weeks to get to the same stage as I was with the previous version, but, it’s given me a good opportunity to review, improve, remove and change parts of my existing code as I re-add it part by part.
For example, one improvement, is that now when two opposition players come into contact, the speed of their running slows down, this gives the player the opportunity to press the tackle button at the right moment, it also gives the impression of the initial hustling and tussling before a tackle is performed.